MAGAZINE
Simone Zanella

Tdm) Project unreality 0.3 is simply incredible. And how 0.4 will be? Which   features can we expect? And, most important, will WaveRacer at  least boot? (This is a Frequent Asked Question, I suppose :-)

MT) Brian Gordon and I aren't really sure exactly what's in store for v0.4a yet. We have already looked into 2D sprites, so this is probably what will come next.

Tdm) The frequency of updates of your homepage is exceptional...maybe Bloodlust should learn something, with their Missin In Action Callus :-)

MT) I like to keep the public well informed. It makes for many repeat visitors and keeps them interested in the project.

Tdm) Can you shortly explain what dynamic recompilation is? And, in percentual, what speed improvement will bring to Project Unreality?

MT) Dynamic recompilation (also known as just-in-time compiling, or nearly 5other things) is the process of translating opcodes from one processor to another at runtime. The method behind dynamic recompilation is rather easy to understand, but it can be very difficult to implement, let alone implement well. The effort does not go to waste however, as a properly coded dynamic recompiler can achieve between a 800-1000% speed  increase (or more), depending on the source and target architectures.

Tdm) What do you think about shareware emulators? I mean, in your opinion is it right to pay for an emulator?

MT) I don't mind if an author makes his/her emulator shareware. They're entitled to do whatever they want. If someone really wants that particular emulator (ie: Executor), then they'll just have to purchase it. The only problem with shareware emulators is a freeware one could come out and cause competition. If the freeware emulator eventually passes the shareware emulator's state, why bother paying for something that doesn't work as well? :)

Tdm) Tell me something more about Mike Tedder. Wich kind of games do you
prefer, what’s your background? And what you do in your spare team, what are your hobbies (If you can tell us them, obviously :-)?

MT) I mostly prefer RPGs. The Final Fantasy series has been nothing short of spectacular. That isn't to say I don't like playing Starfox64 every now and then. :)

As for my spare time, I'm usually at home on IRC or coding. :) I do get out sometime, and I'm usually playing racquetball or golf. I used to fly Cessna 152's, and one of these days, I'll have my pilot's license.

I'm looking into taking up snowboarding and scuba diving as well sometime in the near future...

Tdm) What do you think about the present situation of the emulation scene?

MT) It's getting messy. :) There is too much conglomeration with the warez scene and all of the lamers are only going to get worse. Unfortunately, there's nothing we can really do about it, so the best thing to do is simply ignore them. That's what I do, and it's worked so far.

Tdm) What do you think about the world of emulation in the next future? 1997 has been a great year for emulation, but can we hope in an even better 1998?

MT) I think so. I predict we'll start to see the next generation systems (Saturn, PSX, N64) nearing decent emulation, and (hopefully) NES and SNES emulators will reach the final stages.

Tdm) In the second half of 1997, with the arrive of success, emu scene has somehow changed. Now it's better or worse, in your opinion?

MT) It's better. I've been in the emulation scene for nearly 2 years, and the rapid growth of all the new emulators is great. It can't get anything but better. :)

Tdm) And what do you think about the attitude of some companies as Nintendo about emulation?

MT) I really don't think they mind. On paper (and legally), emulators would do nothing but help the companies. Unfortunately, we all know it doesn't happen that way, but I don't think Nintendo's bottom line is affected at all on the number of people that a) have computers, b) are smart enough to get on the Internet, c) know about emulation, d) know how to get illegal access to ROMs, and e) know how to use them together.

Tdm) To whom was initially aimed the PU emulator? (I mean, to wich kind of player?)

MT) Project UnReality was started because I got fed up with people saying "it can't be done". Anything *can* be done, so I set out to do the impossible. :)

Tdm) And what was the purpose of the development of such an emulator? In fact some "veterans" of emulation has objected that because emulation philosophy is based on nostalgia, there's no need for en emu of Nintedo 64, a console that anyone can buy in a computer store. What do you reply to them?

MT) Emulation simply means to simulate hardware or software on a different machine or architecture. Go look in Webster's for a better definition. :)

As for a 'philosophy', they can believe whatever they like. Granted, I enjoy playing Bionic Commando on NESticle, or 1942 on MAME. These emulators are great, and they bring back memories of the good-ol' days. But does emulation have to be restricted to nostalgia only? Heck no.

Tdm) What do you think about the actual PC and console’s scene?

MT) I tend to stay out of the PC scene; not for any particular reason, but simply because consoles are fascinating. The console scene is moving along very well in my opinion, with the PSX and N64 still in high rankings.

Tdm) Thank you for your attention!

MT) Thanks for the interview!